2014/05/15

What makes players so immersed in Wildstar - wscredits.com

What makes players so immersed in Wildstar - wscredits.com

Kenosos:"I had a similar issue, which I fixed, this might seem odd but what sorted it for me was adjusting the field of view.
The default field of view is 50 which is very low, it makes everything seem like it lacks any depth ie: very flat.
I used this addon CustomFoV and set it to 75 which made my experience a lot more enjoyable.
Edit: Also I thought I should add, I set my gamma to 1.4 which lessened the strain on my eyes that seemed to come with all the bright colours, could also help lessen stuff 'blending together'."

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Meatnoodles:"That's actually one of the things i like the most about Wildstar. The fact that all the enviroment, creatures, buildings, npcs, etc, everything look and feel as a cohesive whole instead of just NPCs placed on a open field. Making me feel like im trully on a wild planet i have to explore. Wildstar is a new IP, a new story, but Carbine has done such a great job developing this world that i feel attached to it already. Not as much as i feel attached to some of WoW's characters tho, but that will come with time, since i think the main fact i love some of WoWs NPCs is because ive been "living" with them for such a long time, they feel like family. But i do get your point, immersion happens in different ways to some people. I do wish Carbine would make more use of voice acting and cutscenes. At least on the main characters and main story. As that add more to feeling attached to the characters. Doesn't need to be like SWTOR or ESO, where everything is voice acted, but main characters and main quest line would be great, like WoW does."

Gracepark:"It throws too much at you at once, not giving you any sense of importance or priority. You get tens of quests at a time. Killing 30 mobs per quest, accepting challenges and collecting items nonstop. Your quests have bulletpoint headings superimposed on text bubbles that appear during oneliner voice acting. Your brain is always acutely aware that you're playing a game, because it's having to manage all the games information.
Even the colourscheme is highly saturated, resulting in nothing in particular standing out.
Wildstar is to immersion what Gallagher is to subtlety.
Wildstar, for example, states they've taken the "ui game" out off mmo. No they haven't. You're still playing mini games each fight. Instead of the mini game being pressing a sequence of buttons for maximum damage, they've added a mini game of dodging telegraph. It's still very much a mini game, and one that has you staring at the ground, not your character.
I love this game, but I look forward to minimalism addons and a necessary clawback of some of the most tedious points of the game (kill those things over there! By the way each one will get you 2 percent, less if someone else touches it.)"

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